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Design Notes

Design Notes is a one-on-one podcast about interface, experience, typography, hand-lettering, VR, feedback, being a designer, building tools for designers, selling fonts, building features, designing emotions, and crafting watch faces.

But it’s about more than that, too - each episode, I sit down with someone involved in the creative process and gather their insights through the lens of their own work.

Listen to the latest episodes below, or click the headphones up top to find Design Notes on your favorite Podcast platform!

15. The Expressive Palette - DESIGN NOTES with Carla Diana

In this episode I spoke with Carla Diana, a hybrid designer working on smart objects and robots at the intersection of emotional expression and human-computer interaction.

In the episode, we cover the process of translating feelings like stress into lights and sounds, having conversations with autonomous vehicles, and whether our eventual robot companions will experience emotions (and a sense of self) that in any way map onto our own.

14. Humanity Centered - DESIGN NOTES with Airbnb's Steve Selzer

In this episode, I had a chat with Steve Selzer, Experience Design Manager at Airbnb. Originally I met Steve at MCE in Warsaw where he gave a talk on designing friction into products intentionally, an idea that sounds counterintuitive but one that highlights the importance of reflection and self-actualization in every experience.

In the episode we covered the idea of humanity-centered design, how designers can think of themselves and their products in relation to a user's life, and how to avoid a dystopian on-demand future.

13. Human Enough - DESIGN NOTES with Manuel Clément & Robbie Tilton of Google's Daydream VR Labs

This week I spoke with Manuel Clément and Robbie Tilton of Google’s Daydream VR labs.

Manuel’s experiences include designing for Chrome and the incredibly nuanced the UI of self driving cars, and Robbie’s background includes designing for non-traditional displays including Google Glass.

In the episode, we cover everything from the “human enough” experience of seeing other people represented as googley eyes, to how to make mundane tasks more human, to how 2D designers can get up and running for virtual reality.

The Archive

Want to hear more? Hit the headphones icon up top to find Design Notes on your favorite podcast platform. Or hit "more" below to listen right here!